Angelina Bayer
3D Game Artist at Featherweight Games
Sydney, Australia
Summary
Thank you for dropping by my page!
Starting out as a 2D hobby artist, I entered the magical world of 3D in 2016. My exciting quest for improvement has been fuelled by my passion for learning, being creative and my inexhaustible supply of energy.
I have a deep interest in animals, the ocean, space, nature in general and a variety of pastries.
Skills
3D ModelingDigital SculptingDigital PaintingTexturingUV MappingTraditional ArtDrawingConcept ArtEnvironment ModelingRetopology
Software proficiency

Maya

ZBrush

Substance 3D Painter

Photoshop

Blender

Substance 3D Designer

Unity

Unreal Engine

Substance 3D Sampler

Marmoset Toolbag

3ds Max

RenderMan

Marvelous Designer
Productions
Mobile Game
Botworld Adventure
Year
2021
Role
3D Game Artist
Company
Featherweight Games
Mobile Game
Home Base
Year
2019
Role
3D Artist
Company
Blowfish Studios
Experience
Environment and Prop Artist Intern at Ubisoft Düsseldorf
Düsseldorf, Germany
February 2019 - August 2019
Sculpting, modelling, unwrapping, retopo, texturing of realistic environment assets using PBR work flow
Asset optimisation
Implementation of meshes and maps in Unity