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Angelina Bayer
Angelina Bayer
3D Game Artist at Featherweight Games
Sydney, Australia

Summary

Thank you for dropping by my page!

Starting out as a 2D hobby artist, I entered the magical world of 3D in 2016. My exciting quest for improvement has been fuelled by my passion for learning, being creative and my inexhaustible supply of energy.
I have a deep interest in animals, the ocean, space, nature in general and a variety of pastries.

Skills

3D ModelingDigital SculptingDigital PaintingTexturingUV MappingTraditional ArtDrawingConcept ArtEnvironment ModelingRetopology

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Sampler
Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
RenderMan
RenderMan
Marvelous Designer
Marvelous Designer

Productions

    • Mobile Game
      Botworld Adventure
    • Year
      2021
    • Role
      3D Game Artist
    • Company
      Featherweight Games
    • Mobile Game
      Home Base
    • Year
      2019
    • Role
      3D Artist
    • Company
      Blowfish Studios
    • Video Game
      Beyond Medusa's Gate (VR)
    • Year
      2019
    • Role
      Environment/ Prop Artist
    • Company
      Ubisoft Düsseldorf

Experience

  • Environment and Prop Artist Intern at Ubisoft Düsseldorf
    Düsseldorf, Germany
    February 2019 - August 2019

    Sculpting, modelling, unwrapping, retopo, texturing of realistic environment assets using PBR work flow

    Asset optimisation

    Implementation of meshes and maps in Unity